Gavin Lerner

Technical Effects Artist

Professional Experience

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Treyarch- Activision
Santa Monica, CA

Position-

Games-

Responsibilities-

Worked on- (For all aspects of the product, Single Player, Multi Player, and Zombie Modes ... )

Awards

Kaos Studios- THQ Inc
NYC, NY

Positions-

Games-

Responsibilities-

Worked on- (Design, development, implementation, and management of ... )

Post Process • Particles • Kismet • Matinee • UDE Script • Shaders • Physical Material System • Camera Animation FX • After Math System • Spherical Harmonics • Decals • Terrain • Map Creation • Lens Flares/Lighting FX • Override Systems • Impulse/Fluid/Animation • Fog System • Level Art/FX Placement • Fog System • UI • Speed Tree • Collision Generation • LOD Setups • Lighting • Texture Generation • Texture Compression/Custom Mips • Physics Assets (PHAT ) • Skeletal Mesh Rigging for PHAT • Destructible Objects • Bug Reporting • Technical Documentation • Managing Organization/Structure • Importing/Exporting • Build Tools • Cook Tools • Perforce

Projects-

Surface Mimic (zTextures) 3D Scanning Project – May 2006 - present

Worked on-

Lighting • Photography • Rendering • Research • Management

 

Tools Experience-

Advanced knowledge-

Shaders • Particles • Photoshop • UE3 • Radiant

Working knowledge-

Maya • 3D Studio Max • Z-Brush • Mudbox • Premiere • Final Cut Pro • After Effects • Perforce • UnrealScript • MelScript • HLSL • FumeFX • Maya Fluids • AfterBurn

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